{
  "id": "unarmed",
  "clips": {
    "idle": { "file": "animations/unarmed/fighting-idle.fbx" },
    "walk": { "file": "animations/magic/pro-magic-pack/standing-walk-forward.fbx", "rootMotion": "loop" },
    "run": { "file": "animations/unarmed/running.fbx", "rootMotion": "loop" },
    "punch": { "file": "animations/unarmed/punching.fbx" },
    "spin-kick": { "file": "animations/unarmed/armada.fbx" },
    "jump-attack": { "file": "animations/unarmed/jump-attack.fbx" },
    "battlecry": { "file": "animations/unarmed/standing-taunt-battlecry.fbx" },
    "block": { "file": "animations/unarmed/body-block.fbx" },
    "hit-front": { "file": "animations/magic/pro-magic-pack/standing-react-small-from-front.fbx" },
    "hit-back": { "file": "animations/magic/pro-magic-pack/standing-react-small-from-back.fbx" },
    "hit-left": { "file": "animations/magic/pro-magic-pack/standing-react-small-from-left.fbx" },
    "hit-right": { "file": "animations/magic/pro-magic-pack/standing-react-small-from-right.fbx" },
    "death": { "file": "animations/unarmed/dying.fbx", "rootMotion": "keep" },
    "victory": { "file": "animations/unarmed/victory-idle.fbx" }
  },
  "locomotion": {
    "mode": "facing",
    "idle": "idle",
    "gaits": [
      { "name": "walk", "clips": { "f": "walk" } },
      { "name": "run", "clips": { "f": "run" } }
    ]
  },
  "actions": {
    "attack.punch": { "clip": "punch", "impactTimes": [0.367] },
    "attack.spinKick": { "clip": "spin-kick", "impactTimes": [1.2] },
    "attack.jumpSlam": { "clip": "jump-attack", "impactTimes": [1.686] },
    "attack.nova": { "clip": "battlecry", "impactTimes": [0.533] },
    "block": { "clip": "block", "layer": "upper" },
    "hit.front": { "clip": "hit-front", "layer": "upper" },
    "hit.back": { "clip": "hit-back", "layer": "upper" },
    "hit.left": { "clip": "hit-left", "layer": "upper" },
    "hit.right": { "clip": "hit-right", "layer": "upper" },
    "death": { "clip": "death" },
    "victory": { "clip": "victory", "loop": true }
  },
  "fallbacks": { "attack.*": "attack.punch", "hit": "hit.front", "hit.*": "hit.front" },
  "props": {}
}
